<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>remain-silent's CGPortoflio Gallery</title>
<link>http://remain-silent.cgsociety.org/gallery/</link>
<description>remain-silent's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Follow me</title>
	<link>http://remain-silent.cgsociety.org/gallery/659775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1217690819_small.jpg"><br><br>Perhaps the most sad &amp; pessimistic picture i've made so far... <br />
But LOL because i've never been so happy actualy <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Anyway, the original size is x2800 and it was composed with lot of copy/paste/transform in photoshop. Poser used for the guy.<br />
<br />
Inspired by the poster of this (very bad) french movie i've seen in the street when i was a child<br />
<img src="http://www.cinemotions.net/data/films/0089/11/1/A0008911.jpg" border="0" alt="" /><br />
And also by this kind of landscape, more merry <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<img src="http://i.pbase.com/u12/zobroc/upload/42429678.ALLEE_BOISEE_NEUF_BRISACH.JPG" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 02 Aug 2008 15:27:02 +0000</pubDate>
	</item>
	<item>
	<title>Hyper-Technology I (b)</title>
	<link>http://remain-silent.cgsociety.org/gallery/635247</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1211725033_small.jpg"><br><br>Hello,<br />
Here is a future cover for a futur album of my musical&amp;Visual project.<br />
Same things than the latest picture uploaded (Hyper-Technology V), i've focused a lot on lighting and contrast in order to have something more realistic.<br />
Note that the &quot;snake-like&quot; meshe is a free stuff by StoneMason and some nurnies in the center from Ozylots.<br />
If you have good eyes you will see that the 3 towers are derivated from Hyper-Technology V.... accordingly this visual is a quick made one. Often a new visual cames from the work of another one, which is the case here =)<br />
]]>
	</description>
	<pubDate>Sun, 25 May 2008 14:17:20 +0000</pubDate>
	</item>
	<item>
	<title>Hyper-Technology V</title>
	<link>http://remain-silent.cgsociety.org/gallery/635245</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1211724558_small.jpg"><br><br>Hello,<br />
Here is my latest SF visual. I tried to improve as much as possible my usual weeknesses: lights and atmospheric.<br />
Usually i only use the default skyline of Brazil, but this time no skyligh at all but a real sunlight thanks to a brazil omni light. Makes a significant difference, with far more contrast.<br />
For the atmosphere, the background towers have a lower opacity in photoshop, and the fog and smoke are done with nice brushes found for free at Deviantart. Here again, simple things which make all the difference.<br />
<br />
Hope you like]]>
	</description>
	<pubDate>Sun, 25 May 2008 14:09:24 +0000</pubDate>
	</item>
	<item>
	<title>Hyper-Technology IV</title>
	<link>http://remain-silent.cgsociety.org/gallery/612180</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1206294161_small.jpg"><br><br>Hello everybody,<br />
<br />
Here is my latest visual. Not very complex and quickly done, but i like the result.<br />
As usual 3Dsmax &amp; brazil plus a lot of post work in ptotoshop.<br />
This is a reuse of the meshes from the visual below, which i didn't published here because even more simple lol, but i like it too, this is the opposite: stable &amp; zen<br />
<img src="http://www.yann-souetre.com/3d2/slides/33-Concrete-I.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 23 Mar 2008 17:42:48 +0000</pubDate>
	</item>
	<item>
	<title>Hyper-Technology III</title>
	<link>http://remain-silent.cgsociety.org/gallery/583589</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1200226422_small.jpg"><br><br>New visual of the Hyper-Technology serie.<br />
Seems simple to do but it was one of the longuest visual i've made so far.<br />
I used a very complex object instance only duplicated 4 times to do one ring. But 3Ds was enable to manage more than one ring even with a huge optimisation of the meshe. Thus there is one render per ring !!!<br />
In the end i'm sure that i would had the same result with a simplier model lol]]>
	</description>
	<pubDate>Sun, 13 Jan 2008 12:14:06 +0000</pubDate>
	</item>
	<item>
	<title>Hyper Technology II</title>
	<link>http://remain-silent.cgsociety.org/gallery/563568</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1195554925_small.jpg"><br><br>Hello <br />
<br />
Here is my latest visual. Done in 3DS and rendered with Brazil.<br />
Always the same kind of dark and futuristic landscape sorry, but i love that.<br />
I have improve on lights and textures. Here light points are real 3Ds lights and not photoshop effects. The textures are darker with a lot more of specularity, and of course some symbols  inspired by the SF illustrations of the 80's (espacially Peter elson)<br />
<br />
<img src="http://www.yann-souetre.com/jpg/makhy2.jpg" border="0" alt="" /><br />
<br />
And don't forget to discover and download my musical and visual stuff if you like this kind of universes ;-)<br />
(mp3 here) http://www.myspace.com/remainsilentofficial<br />
<img src="http://www.yann-souetre.com/rsmms550-English.jpg" border="0" alt="" /><br />
<br />
cheers]]>
	</description>
	<pubDate>Tue, 20 Nov 2007 10:35:28 +0000</pubDate>
	</item>
	<item>
	<title>Irradiate II - The Ark</title>
	<link>http://remain-silent.cgsociety.org/gallery/537230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1189109109_small.jpg"><br><br>Hello,<br />
<br />
Here are new visuals done during the summer. This is a new series based on desertic landscapes. The post treament is very close to the movie Avalon.<br />
<br />
This series is called &quot;Irradiate&quot;. <br />
The concept is radioactive ruins of an old advanced civilisation.<br />
<br />
Here are the others woks done this summer (you can click on them for bigger resolutions)<br />
<a href="http://www.yann-souetre.com/3dfolder/IrradiateI_1333.jpg" target="_blank"><img src="http://www.yann-souetre.com/3dfolder/IrradiateI_800.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://www.yann-souetre.com/3dfolder/IrradiateIII_1333.jpg" target="_blank"><img src="http://www.yann-souetre.com/3dfolder/IrradiateIII_800.jpg" border="0" alt="" /></a><br />
<br />
The image below is posted too<br />
<a href="http://www.yann-souetre.com/3dfolder/IrradiateIV_1333.jpg" target="_blank"><img src="http://www.yann-souetre.com/3dfolder/IrradiateIV_600.jpg" border="0" alt="" /></a><br />
<br />
making off:<br />
<a href="http://www.yann-souetre.com/3dfolder/Making.of.IrradiateII1.2_1800.jpg" target="_blank"><img src="http://www.yann-souetre.com/3dfolder/Making.of.IrradiateII1.2_800.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://www.yann-souetre.com/3dfolder/Making.of.IrradiateII2.2_1800.jpg" target="_blank"><img src="http://www.yann-souetre.com/3dfolder/Making.of.IrradiateII2.2_800.jpg" border="0" alt="" /></a><br />
<br />
<br />
And don't forget this Audio &amp; visual cycel for free download....<br />
<a href="http://download.remain-silent.net" target="_blank"><img src="http://www.yann-souetre.com/rsmms650-Fran%E7ais.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Thu, 06 Sep 2007 20:05:17 +0000</pubDate>
	</item>
	<item>
	<title>Hyper-Technology I</title>
	<link>http://remain-silent.cgsociety.org/gallery/508075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1182092862_small.jpg"><br><br>Hello, here is a first visual from a new series on the theme of technoloy. After my cycle Men-Machines-Souls in which all the visuals were rendered in the same way for consitency reason, i will now be free to experiment a lot of news things.<br />
<br />
On this one for example:<br />
-Use of a real picture, it is more a matte-painting than a real 3D visual accordingly<br />
-Work on atmospherics Fxs<br />
<br />
You are free to imagine what you want behind this scene. But in my head they are ventilating flues . The surface of the earth is too much polluted, and poplations decided to live under the ground...and continue to polluate the surface. (this is why i used a waste field for the ground)<br />
<br />
Someone told me that it was close to some buldings of the Dune game, but i have never played to it. But perhaps i've seen it running one day lol !<br />
<img src="http://strategy.hotmagma.co.uk/images/Dune_2000-3-Large.jpg" border="0" alt="" /><br />
<br />
Nevertheless during the work i was aware to be inspired by the Opera of sydney.<br />
<img src="http://www.civil.usherbrooke.ca/cours/gci220/images/Opera-Sydney.jpg" border="0" alt="" /><br />
<br />
Well, i hope you will enjoy this little work, nost the most complex i've made indeed]]>
	</description>
	<pubDate>Sun, 17 Jun 2007 15:07:44 +0000</pubDate>
	</item>
	<item>
	<title>The last gardens_</title>
	<link>http://remain-silent.cgsociety.org/gallery/504527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1181205677_small.jpg"><br><br>Hi everyone<br />
<br />
Here is a  new futuristic (&amp; ecologic) visua.l<br />
The idea is that a future (or our) civilisation destroyed the nature on earth. Then survivors create a  new industrial and technologic world. Fortunately some specimens of plants were saved. Thus, huge glasshouses (heightened to escape to the radiations of the ground) were created to protect and cultivate them.<br />
<br />
Of course i was inspired by the &quot;silent running&quot; movie design and by blade runner (the bottom right looks like the tyrell pyramids) and the last star wars (the gap on the industrial ground on the left)<br />
<br />
here a mosaic of those sources (hope it works. here is the link if not) http://img135.imageshack.us/img135/9595/mosaic4nv.jpg<br />
<img src="http://img135.imageshack.us/img135/9595/mosaic4nv.jpg" border="0" alt="" /><br />
<br />
enjoy]]>
	</description>
	<pubDate>Thu, 07 Jun 2007 08:41:19 +0000</pubDate>
	</item>
	<item>
	<title>Ether-Asphalt-6</title>
	<link>http://remain-silent.cgsociety.org/gallery/491590</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1178033176_small.jpg"><br><br>Hello to all fo you guys<br />
<br />
I've not posted for a long time and the reason is just below.<br />
This picture is one of the 22 from my audio/visual cycle.<br />
I hope it will interest some of you if you like Electronic-Futuristic-Industrial music, and, on another hand, SF landscapes such as matrix and co. Making-of stuff inside.<br />
<br />
<br />
MP3 Extracts HERE <br />
<a href="http://www.myspace.com/remainsilentofficial" target="_blank">http://www.myspace.com/remainsilentofficial</a><br />
<br />
Direct link to download (350mo): <a href="http://download.remain-silent.net" target="_blank">http://download.remain-silent.net</a><br />
Or: <a href="http://server2.remain-silent.net" target="_blank">http://server2.remain-silent.net</a><br />
<img src="http://www.yann-souetre.com/rsmms650-English.jpg" border="0" alt="" /><br />
<br />
After the releases T&gt;I&gt;D on label Brume records in 2003, and Dislocation on label Axesscode in 2005, ALL the music of Remain Silent, including a new full album called Ether-Asphalt is now available for download for FREE !<br />
Those 3 albums are gathered into a cycle called Men-Machine-Souls, a musical and visual odyssey.<br />
<br />
The music style is a mix of high-tech electronic sound such as Front line assembly, Skinny Puppy or Numb, and the rhythmic noise of labels such as Ant-zen, Hands, etc...<br />
(T&gt;I&gt;D is more rhythmic noise, Dislocation more high-tech, and Ether-asphalt a balance of the both)<br />
<br />
Do not hesitate to download, discover and SHARE this work.<br />
<br />
Enjoy !<br />
<br />
-Author rights: Creative Common licence 3.0 Attribution-NonCommercial-NoDerivs 3.0<br />
-All data in one ZIP archive, 350 mo size. Please do not share partial parts, but the whole archive, or transmit the adresses above.<br />
-Comments, support and reviews are welcome. Please review it as a whole project, avoid partial reviews per albums.<br />
-T&gt;I&gt;D: sound cleaned + new 3D visuals<br />
-Dislocation: sound cleaned + basses optimised<br />
-MP3 Encoded with Lame algorithm v3.97 VBR Level2 hq<br />
-Play it loud !<br />
<br />
<a href="http://www.remain-silent.net" target="_blank">http://www.remain-silent.net</a><br />
<a href="http://www.myspace.com/remainsilentofficial" target="_blank">http://www.myspace.com/remainsilentofficial</a><br />
Contact: info@remain-silent.net<br />
]]>
	</description>
	<pubDate>Tue, 01 May 2007 15:26:18 +0000</pubDate>
	</item>
	<item>
	<title>Dislocation - 6</title>
	<link>http://remain-silent.cgsociety.org/gallery/249687</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1118772318_small.jpg"><br><br>Hi everyone<br />
This picture is one of the visuals of my second album DISLOCATION (electronic, dark &amp; futuristic instrumental music)<br />
Done with 3dsmax and rendered by brazil. The modelisation is my own work &amp; the render was done by Kompleet (from France too). Some parts of the meshes were modelised from some free meshes on internet.<br />
The goal was to make a global work : auditive &amp; visual.<br />
Here is the promotional speech of this album<br />
thanks =)<br />
<img src="http://perso.wanadoo.fr/remain.silent/001.jpg" border="0" alt="" /><br />
Remain Silent - Dislocation (2005) - Axesscode (axc04)<br />
After the destruction of the world and of civilisation, following the self-destructive spiral of the TID era,<br />
machines have taken over the planet and reshaped a world based on the technological and the industrial.<br />
The surviving humans are assimilated and their organic casing is, little by little, replaced by automated<br />
systems. This mutation, understood more or less consciously by a part of the numb surviving civilisations,<br />
is actually both wanted and agreed upon, since the savaged world does not offer any alternative to the<br />
human species to survive. This is the time of Dislocation. The last remains of the human civilisation are<br />
broken up and the memories of the past dematerialized in huge virtual libraries in which computerized<br />
spirits escape and die.<br />
Yann Souetre, aka Remain silent<br />
On his second album, Remain Silent is exploring a large spectrum of the sounds and structures of<br />
contemporary, industrial, electronic music. Very much influenced by the Vancouver sound, and<br />
especially by bands such as Numb, Front line Assembly &amp; Skinny Puppy, Remain Silent has also<br />
worked on samples made by prestigious sound engineers and musicians such as Cevin Key<br />
(Skinny Puppy). The concept of Dislocation is transcribed through an intense intricating effort, a<br />
lmost chaotic, of compositions, styles, and subdivisions of the album (the division being the reverse<br />
of that of TID)<br />
The artwork has also been in focus: landscapes designed on computers and inspired by films and<br />
Science Fiction pieces of the 80s (Blade Runner, Outland, Alien, Star Wars). These models have<br />
been created by Yann Souetre (aka Remain Silent), trained as an architect, and realized by<br />
Kompleet, graphic designer. Dislocation had to be a comprehensive, film-like work, both visual and<br />
audio centred, thus giving meaning to the artwork connected to the content of the record;<br />
connection often forgotten in productions.<br />
From abyss like atmospheres to wild rhythms, this album is testing dive in a futuristic, dark and<br />
hyper-technological world. After TID, unanimously critically acclaimed, Dislocation sets the<br />
standards even higher technically, as well as artistically.<br />
Enjoy !<br />
mp3<br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_4.mp3" target="_blank">Dislocation Part.4</a><br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_5_shortversion.mp3" target="_blank">Dislocation Part.5 version courte</a><br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_7_shortversion.mp3" target="_blank">Dislocation Part.7 version courte</a><br />
send a mail to dogme.axesscode@wanadoo.fr to order this album<br />
Or send a cheque with an amount of 15USD with your adress at:<br />
aXesscode<br />
95 rue Michel Chasles<br />
34000 Montpellier<br />
]]>
	</description>
	<pubDate>Tue, 14 Jun 2005 18:05:20 +0000</pubDate>
	</item>
	<item>
	<title>T>i>d -  5 - Neural Network</title>
	<link>http://remain-silent.cgsociety.org/gallery/275315</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1126209014_small.jpg"><br><br>Hi everyone<br />
This picture is a remake of one of the visuals of my first album T&gt;I&gt;D on Brume records 2003(electronic, dark &amp; futuristic instrumental music).<br />
I wanted to (re)create visuals with the same mood than Dislocation, my second album with the same kind of visuals. My goal was to have an homogeneous discography both in sounds and visuals, and to evoke the same hyper-technological and gloomy world.<br />
This picture shows a land of huge neural network. The neural network is (almost) a new technic in computer science which try to imitate the brain's functioning. Here i imagined that this technic will be used to create virtual intelligences &amp; worlds where humanity will fall into oblivion, the natural world oustide destroyed...<br />
You can hear some mp3s of this album here<br />
<a href="http://perso.wanadoo.fr/remain.silent/REMAIN_SILENT_TENSION_PART1.mp3" target="_blank">mp3-1</a><br />
<a href="http://perso.wanadoo.fr/remain.silent/REMAIN_SILENT_DESTRUCTION_PART1_EXTRACT.mp3" target="_blank">mp3-2</a><br />
]]>
	</description>
	<pubDate>Thu, 08 Sep 2005 19:50:15 +0000</pubDate>
	</item>
	<item>
	<title>Abyss</title>
	<link>http://remain-silent.cgsociety.org/gallery/314632</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1138734677_small.jpg"><br><br>Hi there !<br />
Here is a new modelisation, in te following of my last works. Just an ambiant space, dark and gloomy ...<br />
Here is the original drawing made about 10 years ago.<br />
<img src="http://img493.imageshack.us/img493/2026/156ay.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 31 Jan 2006 19:11:18 +0000</pubDate>
	</item>
	<item>
	<title>T>i>d -  2</title>
	<link>http://remain-silent.cgsociety.org/gallery/253557</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1119904843_small.jpg"><br><br>Hi everyone<br />
This picture is a remake of one of the visuals of my first album T&gt;I&gt;D on Brume records(electronic, dark &amp; futuristic instrumental music). This is not the front cover and i'm working on the other visuals yet<br />
The goal is to make a global work : auditive &amp; visual.<br />
original front cover<br />
<img src="http://www.zone51.com/brumerecords/images/remain_L.jpg" border="0" alt="" /><br />
You can hear some mp3s of this album here<br />
<a href="http://perso.wanadoo.fr/remain.silent/REMAIN_SILENT_TENSION_PART1.mp3" target="_blank">mp3-1</a><br />
<a href="http://perso.wanadoo.fr/remain.silent/REMAIN_SILENT_DESTRUCTION_PART1_EXTRACT.mp3" target="_blank">mp3-2</a><br />
Moreover you can find here an older topic with some visuals of my last album (with mp3s too)<br />
<a href="http://www.cgtalk.com/showthread.php?t=249687" target="_blank">Dislocation 6</a><br />
]]>
	</description>
	<pubDate>Mon, 27 Jun 2005 20:40:45 +0000</pubDate>
	</item>
	<item>
	<title>Tribute To Alien's Nostromo</title>
	<link>http://remain-silent.cgsociety.org/gallery/270856</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1125006597_small.jpg"><br><br>Hi !<br />
This is my latest work, a tribute to my favorite spaceship: the Alien's Nostromo.<br />
Important: the Nostromo's 3D model is the work of Derrin Proctor from the Martin Bower's original Alien's model. My work is the futuristic base modelisation, the render and the photoshop edition.<br />
<a href="http://members.ozemail.com.au/~dproc/" target="_blank">Derrin Proctor's page</a><br />
<a href="http://www.martinbowersmodelworld.com/" target="_blank">Martin Bower's page</a><br />
The name of this visual is &quot;The last departure&quot;<br />
The idea was to show the base and the planet of the Nostromo just before the departure and the horrific story of the movie. The difficulty was to recreate the colors and the mood of the movie, and of course to have the same design between the spaceship and the base.<br />
render GI picture &amp; basic render<br />
<img src="http://perso.wanadoo.fr/remain.silent/01.jpg" border="0" alt="" /><br />
Cockpit's detail from the movie (for the blue color)<br />
<img src="http://perso.wanadoo.fr/remain.silent/03.jpg" border="0" alt="" /><br />
The 3Ds model size is about 80mo &amp; the photoshop size about 100 mo with 36 layers. The render was about 6 hours in 2953x1535.<br />
Here are some pictures to illustrate this tribute to one of the most amazing spaceship ever !<br />
<img src="http://perso.wanadoo.fr/remain.silent/04.jpg" border="0" alt="" /><img src="http://perso.wanadoo.fr/remain.silent/05.jpg" border="0" alt="" /><br />
<img src="http://perso.wanadoo.fr/remain.silent/06.jpg" border="0" alt="" /><img src="http://perso.wanadoo.fr/remain.silent/07.jpg" border="0" alt="" /><br />
Here are the Derrin Proctor's model and the reference point of view from a model's box<br />
<img src="http://perso.wanadoo.fr/remain.silent/02.jpg" border="0" alt="" /><br />
=)<br />
]]>
	</description>
	<pubDate>Thu, 25 Aug 2005 21:50:00 +0000</pubDate>
	</item>
	<item>
	<title>Dislocation - 5</title>
	<link>http://remain-silent.cgsociety.org/gallery/259996</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176124/176124_1121753491_small.jpg"><br><br>Hi everyone<br />
This picture is one of the visuals of my second album DISLOCATION (electronic, dark &amp; futuristic instrumental music)<br />
Done with 3dsmax and rendered by brazil. The modelisation is my own work, the sky &amp; the render was done by Kompleet (from France too). Some parts of the meshes were modelised from some free meshes on internet.<br />
The goal was to make a global work : auditive &amp; visual.<br />
Here is the promotional speech of this album.<br />
Thanks =)<br />
<img src="http://perso.wanadoo.fr/remain.silent/001.jpg" border="0" alt="" /><br />
Remain Silent - Dislocation (2005) - Axesscode (axc04)<br />
After the destruction of the world and of civilisation, following the self-destructive spiral of the TID era,<br />
machines have taken over the planet and reshaped a world based on the technological and the industrial.<br />
The surviving humans are assimilated and their organic casing is, little by little, replaced by automated<br />
systems. This mutation, understood more or less consciously by a part of the numb surviving civilisations,<br />
is actually both wanted and agreed upon, since the savaged world does not offer any alternative to the<br />
human species to survive. This is the time of Dislocation. The last remains of the human civilisation are<br />
broken up and the memories of the past dematerialized in huge virtual libraries in which computerized<br />
spirits escape and die.<br />
Yann Souetre, aka Remain silent<br />
On his second album, Remain Silent is exploring a large spectrum of the sounds and structures of<br />
contemporary, industrial, electronic music. Very much influenced by the Vancouver sound, and<br />
especially by bands such as Numb, Front line Assembly &amp; Skinny Puppy, Remain Silent has also<br />
worked on samples made by prestigious sound engineers and musicians such as Cevin Key<br />
(Skinny Puppy). The concept of Dislocation is transcribed through an intense intricating effort, a<br />
lmost chaotic, of compositions, styles, and subdivisions of the album (the division being the reverse<br />
of that of TID)<br />
The artwork has also been in focus: landscapes designed on computers and inspired by films and<br />
Science Fiction pieces of the 80s (Blade Runner, Outland, Alien, Star Wars). These models have<br />
been created by Yann Souetre (aka Remain Silent), trained as an architect, and realized by<br />
Kompleet, graphic designer. Dislocation had to be a comprehensive, film-like work, both visual and<br />
audio centred, thus giving meaning to the artwork connected to the content of the record;<br />
connection often forgotten in productions.<br />
From abyss like atmospheres to wild rhythms, this album is testing dive in a futuristic, dark and<br />
hyper-technological world. After TID, unanimously critically acclaimed, Dislocation sets the<br />
standards even higher technically, as well as artistically.<br />
Enjoy !<br />
mp3<br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_4.mp3" target="_blank">Dislocation Part.4</a><br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_5_shortversion.mp3" target="_blank">Dislocation Part.5 version courte</a><br />
<a href="http://axesscode.free.fr/mp3/REMAIN_SILENT-Dislocation_part_7_shortversion.mp3" target="_blank">Dislocation Part.7 version courte</a><br />
send a mail to dogme.axesscode@wanadoo.fr to order this album<br />
Or send a cheque with an amount of 15USD with your adress at:<br />
aXesscode<br />
95 rue Michel Chasles<br />
34000 Montpellier<br />
old thread with visual 6<br />
http://www.cgtalk.com/showthread.php?t=249687<br />
<img src="http://www.cgnetworks.com/gallerycrits/176124/176124_1118772318_medium.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 19 Jul 2005 06:11:32 +0000</pubDate>
	</item>
</channel>
</rss>
